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Wrap-Operator  Example 

This operator wraps an image onto a sphere or a tube. An unique
feature is the deformation of "unwrapped" portions of the image
in "RADIUS"-mode.

Parameters

Name        Possible Values/Unit            Description

Input       STREAM, TEMP1, ..., TEMP8,      input buffer
            TEMP3D1, ..., TEMP3D4
Ouput       STREAM, TEMP1, ..., TEMP8,      output buffer
            TEMP3D1, ..., TEMP3D4
TRender     ON, OFF                         indicate that the transformed 3d-temp-buffer
                                            is used for the last time and can be modified
                                            directly to conserve both memory and time
Axis                                        wrap axis,
            X,                               wrap the image onto a tube along the x-axis
            Y,                               wrap the image onto a tube along the y-axis
            XY,                              wrap the image onto a sphere
OriginX,    pixels                          origin of the sphere/tube
OriginY     prixels
Amount      0...100                         wrap-amount
Radius      pixels                          radius of the sphere or tube
Method                                      method used for wrapping,
            RADIUS,                          create a sphere/tube of the radius
                                             specified, wrap the image onto it and
                                             deform the unwrapped portions according
                                             to the shape
            AMOUNT                           create a sphere/tube to fit the whole
                                             wrapped image, the specified amount-value
                                             specifies the amount of wrapping in percent

Because this operator supports the  PowerPlugs! -concept further
settings can be adjusted from within the global  Render-Settings -Window.